RSD6-exhibition content

Proceedings of RSD6, Relating Systems Thinking and Design 6
Oslo School of Architecture and Design, Oslo, Norway  18th-20th October 2017

RSD6 exhibition catalogue, content page

Go to the introduction and table of content >>>>>

 


 

Gigamaps in Action

Fundamentals Academy

Anne Zeegers, Fangkay Wu, Feike Mijwaart, Jan Diepgrond, Maarten van Rossum, Mark Kingma, Marthe Svendsen, Suzanne Lemmen, Tim van der Vaart, Wim Kroep

Coaches:
Christa van Gessel, Erwin Elling, Jens Gijbels, Karianne Rygh

Fundamentals Academy located in Utrecht, the Netherlands, is an independent academy connecting the academic world and the professional world by offering engaging programs where academics and professionals work together to create the best possible education. In doing so, the Academy supports recent design graduates in their transition from lingering potential into strong and confident professionals. As part of the 9-month Designer´s Identity program offered at the Academy, 10 young professionals participated in the RSD6 conference to explore what systems thinking and design means for their work and how they could implement giga-mapping in their daily practice.

To fully engage in the conference as attendees, the group set out to giga-map their own insights from the various presentations at the conference, as well as capturing the insights of other audience members. Through this giga-mapping-in-action, the group strengthened their skills in giga-mapping by interacting with both students and teachers of Systems Oriented Design at AHO, as well as discussing their findings with expert at the conference. As a result, two representatives from the Fundamentals Academy group were asked to host part of the wrap-up of the conference, presenting and discussing their findings with the audience, sparking a moment of reflection on the many interesting topics of the conference.

Fundamentals Academy http://www.fundamentalsacademy.nl/
Designer’s Identity Program http://www.designersidentity.nl/

 

 



 

Evolution of the Digital Health Record

Teresa Coronel, Kim Massicotte, Angelsea Saby, Abezoo Talebzadeh

 

 

 


 


 

Crafting Futures in Lebanese Refugee Camps

Helen Avery; Researcher, Centre for Middle Eastern Studies, Lund University

Nihal Halimeh, Co-founder of Collective Architects in Burj El Barajneh Palestinian Camp. Lebanese American University graduate.

The initiative at the Bourj El Barajneh camp is run by a network of local associations, and aims at improving living conditions, services, infrastructure and livelihoods for the inhabitants. Bourj el Barajneh has a large number of active associations and many highly educated professionals. However, in this kind of complex hyperdense context any kind of change needs to be carefully considered, there are no simple recipes, and existing professional expertise does not necessarily match the specific conditions of the locality. 

By working with collective design and collaboration between the camp’s inhabitants, it becomes possible to envisage larger coordinated efforts, and to solve issues that remain blocked at an individual level. Thus work can be undertaken with maintenance of infrastructure, but also looking for new and more sustainable solutions to serve the needs of the camp as a whole. Knowledge and know-how can be developed that are better suited to the context. Beyond technical problem-solving, the lives and aspirations of the inhabitants become central to the way issues are addressed. At the same time, networking with other camps, as well as with academics, professionals and organisations in Lebanon and abroad, creates opportunities to share experiences, thereby opening up alternative ways of approaching the local issues.   Systemic design methodologies can here provide powerful tools for collective reflection and action, involving multiple actors. Not only do these methodologies allow participants from diverse backgrounds to grasp interconnections between issues and identify points of entry, but they accelerate processes both of developing new ideas and evaluating possible consequences. 

 

 

 

 


 


 

Fight for the Truth: Wrongful Convictions in Canada

Anna Colagrossi, Jyotish Sonowal, Raul Valenzuela and Roxanne Nicolussi

Our gigamap “A Fight for Truth” was created as an outcome of the Social Systems course at OCAD University Strategic Foresight and Innovation Program. Our instructor for the course was Dr. Peter Jones in 2016. Read more about the project in the short report below.

 

 

Working Paper: This browser does not support PDFs. Please download the PDF to view it: >>>>> 

 



 

How might we use real estate investment as an inclusive community-building tool?

Adrienne Pacini

 

 



 

TRACK ME NOT

Privacy- Transparency – Control

Systems Design | National Institute of Design
Guide : Praveen Nahar
Duration : 10 weeks
Harshika Jain | Vaibhav Singh | B. Des 2013

 

 



 

Supporting Co-Design in Complex Healthcare Systems through the affordances and metaphors of tangible tools- Exhibition

Karianne Rygh
PhD – Institute of Design, AHO
karianne.rygh@aho.no

 

Karianne Rygh´s exhibition at RSD6 showcases tangible tools for co-design workshop facilitation, described in her RSD6 presentation: ´Supporting Co-Design in Complex Healthcare Systems through the affordances and metaphors of tangible tools´. The exhibit presents two workshop facilitation tools: the ´Value Pursuit´ design game and three prototype iterations of the ´Actor Flag Mapping Tool`.

 

 

´Value Pursuit´ is a three-dimensional workshop facilitation tool designed and developed in 2014 during Rygh´s Research Associateship at Design Academy Eindhoven in the Netherlands as and part of the Creative Industry Scientific Programme (CRISP). CRISP focused on the development of Product Service Systems (PSS), requiring designers to think and work more broadly and strategically in response to large- scale societal challenges. Value Pursuit provides a structure for dialogue to take place between stakeholders on the topics of expectations, contributions, and struggles. The first game board of Value Pursuit is centered around expectations, contributions and struggles, aiming to collect information about how participants in a network could benefit from each other. The second game board, through the use of a radar as a metaphor, visualizes the balance of gains and contributions, triggering further discussion by seeing how all involved actors are positioned in relation to one another. ´Value Pursuit´ tool has been used in workshop facilitation within the fields of education, healthcare and policy-making. https://www.ideabooks.nl/9789491400193-value-pursuit-strategic-creativity-series

 

´Actor Flag Mapping Tool´ is a tangible workshop facilitation tool developed in 2016/2017 as part of Rygh´s ongoing PhD research at the Oslo School of Architecture and Design: ´Fostering collaboration in multi-actor service development in healthcare through the use of affordances and metaphors in tangible tools for co-creation´. Rygh uses the approach of practice-based exploration through and by facilitating co-creation workshops in service design projects where the analytical framework draws on the use of metaphors and affordances in tangible tools. The exhibit presents three prototype iterations of a flag mapping tool, exploring the design of flags and flagpoles (representing actors or projects) and maps (representing overviews of the projects´ contexts or timelines). The tool iterations explore the challenges involved in creating product metaphors, versus for example linguistic metaphors, focusing on how the designed, physical attributes of tools influence communication and understanding between actors from diverse professional fields.  Participants in the workshops use the flags and maps to create three dimensional visualizations of the complex collaboration and communication they experience, or wish to aim for, within the development of healthcare services. 

 

 



 

Ground and Semi-Ground Inhabitation: Cappadacia Case Study Thematic GIGA-Map

Marie Davidová

Thematic GIGA-mapping (Sevaldson 2011; Sevaldson 2012; Sevaldson 2015) was used as an analysing tool for systemic relations of collected registered data, as well as existing information, merging hard data with tacit knowledge. The map shows air flow passing through different layers of spaces as the most important factor of the climatic conditions, depth and height location as a second one. This is all interrelated in co-existence to the use of the spaces. Here it seems that symbiosis of humans and other species can play a crucial role in climate comfortand both mentioned vary over time. Therefore, we believe, that due to recent fast climate and society change, with expected weather extremes (Czech Republic Ministry of the Environment and Czech Hydrometeorological Institute 2015; Republic of Turkey Ministry of Environment and Urbanization 2012; Flæte et al. 2010; Richardson 2010), transformative adaptive architecture should be investigated with the use of biology: re configuration as a new form of recycling.

For more information read the paper by Marie Davidová and Ezgi Uygan:

Davidová, M., & Uygan, E. (2017). Living in Bio-Climatic Layers: An Investigation of Cappadocian Caves in Relation to Today’s Design and Its Futures. In F. Mahbub, S. Uddin, & A. M. Khan (Eds.), International Design Conference: DESIGN EVOLUTION [Education and Practice] (pp. 1–12). Karachi: Indus Valley School of Art and Architecture. Retrieved from https://www.researchgate.net/publication/313759290_Living_in_Bio-Climatic_Layers_An_Investigation_of_Cappadocian_Caves_in_Relation_to_Today%27s_Design_and_Its_Futures

The research was funded through Traditional Architecture and Its Performance Grant from the Ministry of Education of the Czech Republic assigned at the Technical University of Liberec, Faculty of Art and Architecture.



 

GIGA-mapping Svalgangs and Skuts:
Relating Environmental and Social Conditions of Norwegian Traditional Architectures’ Non-discrete Spaces, so called “Svalgangs” and “Skuts” 

Marie Davidová

The unclimatised spaces between interior and exterior, generating the onion principal of the building, securing to different extends visual, sound, light and climatic penetration, have its place in almost all traditional architectures, performing as its energy exchange with the surrounding environment. “Svalgangs and Skuts”, the semi-interior spaces in Norwegian traditional architecture, are giving various opportunities of use and performance. They are serving as public-private and indoor-outdoor interface, developed in high potentials of articulation with different or even gradual degrees of permeability in relation to socio-environmental conditions. The GIGA-map is relating such spaces in context of their original climatic location, opportunities of use or inhabitation, options of penetration of overall environment and spatial dimensions, its distribution enveloping the interior spaces, world axis orientation in today location and climatic Exchange of the onion principle. The GIGA-map is zooming into various scales and layers, relating data and their development through colour coding gradients, their intensity through dashed lines and weights, themes through curvature degrees and arrows suggesting the process of the performance.

For the previews study go to:

Davidová, M. (2016). Socio-Environmental Relations of Non-Discrete Spaces and Architectures: Systemic Approach to Performative Wood. In P. Jones (Ed.), Relating Systems Thinking and Design 2016 Symposium Proceedings (pp. 1–17). Toronto: Systemic Design Research Network. Retrieved from https://drive.google.com/file/d/0B-0w-H8C5IDCWEtScUlNaVNrX1E/view

The project was funded through EEA Grant program for Biodiversity and Climate Change Adaptation lead in cooperation of the Technical University of Liberec, Faculty of Art and Architecture and the Oslo School of Architecture and Design.

The study was performed by Marie Davidová and Dana Raková who are also the authors of the images. The data were collected from Norsk Folkemuseet in Oslo – The Open Air Museum, Slotsfjellsmuseet in Tønsberg, Landa Muzeum, Viga, Litunet, Kolbensveit and Hordaland Museum in Bergen.We would like to thank to Birger Sevaldson from the Oslo School of Architecture and to Jørgen Solstad from Vestfold Cultural Heritage Buildings Preservation for giving for providing us with information and to Stian Myhren and Terje Planke from Oslo Open Air Museum, Sondre Skur Roberg, Kristina Litherland and Hakon Livland from Slolotsfjells – museet in Tønsberg, Nils Viga Hausken from Viga, Stina Ekelund Erlandsen from Nesesjøhuset and Espen Kutschera from Hordaland Museum in Bergen for providing us with plans and/or accessing us the spaces. 

Source of climatic diagrams:
1. (2016). Clima. Retrieved February 15, 2016, from http://www.yr.no/

source of map of Norway: Central Intelligence Agency. (1998). Central Intelligence Agency. Retrieved February 1, 2016, from https://www.cia.gov/

Source of plans:
Enerstvedt, Å. (1995). Huset, Bustad, Arbeidstat. Fana: Hordamuseet.
Høibo, R. (2004). Folk i Ryfylke: Kolbeinstveit. Sand: Ryfylkemuseet.
Høio, R. (2007). Folk i Ryfylke: Viga. Sand: Ryfylkemuseet.
Oslo Open Air Museum and Ryfylke Museum Archive

 



 

COLridor

Marie Davidová

The GIGA-Map maps social and eco-systemc feedback looping relations to planed actions among stakeholders’ interests in COLridor project. The map uses generated data and speculations from project’s trans-disciplinary community co-design meetings. The will of the project is to support precious local bio-top within the city centre of Prague, Czech Republic. It is doing so by co-creating shelters, concept of edible landscape across the eco-system (Creasy, 2004; Davidová, Zatloukal, & Zímová, 2017; Dubbeling, 2011) and social engagement. To reach this, a second year of EnviroCity multi-genre festival took place in the location. The festival invites the community and the performers into the project’s eco-systemic co-design. For more details, please, see the paper with the same name and first author in the proceedings.

 

The project was co-organized by Collaborative Collective, z.s. and CooLAND, z.s. with support of  the Technical University of Liberec, Faculty of Art and Architecture.

The project was co-funded by VIA Fundation and through EEA Grant program for Biodiversity and Climate Change Adaptation lead in cooperation of the Technical University of Liberec, Faculty of Art and Architecture and the Oslo School of Architecture and Design. The sponsor ship involved the Forests of The Czech Republic, Stora Enso, Rothoblaas and Skuta Design.

The festival events were listed as a part of European Sustainable Development Week and European Cultural Heritage Days.

 



 

GIGA-mapping the Architectural Performance: Appreciation of New Coming Cultures

Marie Davidová and Mehmet Ali Gasseloğlu

In the time of ongoing and expected increase of climate extremes, we need to generate sustainable ecologies friendly and habitable environments that gain from previously developed architectures with tradition of weather extremes. These are usually, and not surprisingly the countries, where most of the refugees are coming from. The research claims that new coming cultures can play crucial role in western climate change adaptation and biodiversity support and thus gain their new identity in new homes in the same time. The three workshops, that took a place at 1) the University of Eskişehir, Turkey (see Figure 1), 2) University of Arizona, Tucson, USA (see Figure 2) and 3) the Ecole Superieur des Sciences et Technologie du Design in Tunis, Tunisia (see Figure 3), applied similar methodology: a) the students were first asked to express their own interests; b) having this in mind, the students had to sketch fully abstract concept of the system that is to be mapped; c) the students were asked to place their items on the board first individually on individual topics of their interests; d) the team work started among finding the relations across the topics and fields e) /1 and 2 cases only (three days workshop): computers, internet, role of paper, markers, colour A4 printer, scissors, coloured threads, board and pins were available; /3 case (2,5 hour workshop): coloured markers and paper sheets were available. Please, follow the text on the poster for more information.

The research was co-funded through Traditional Architecture and Its Performance Grant from the Ministry of Education of the Czech Republic assigned at the Technical University of Liberec, Faculty of Art and Architecture, University of Eskişehir, Turkey, University of Arizona, Tucson, USA and the Ecole Superieur des Sciences et Technologie du Design in Tunis, Tunisia.

 



 

Citizens in the Center: a Dialogue Platform for “Smart” Service Development

LING GE
Junior researcher
Research Institutes of Sweden
RISE Interactive

Citizens in the Center: a Dialogue Platform for “Smart” Service Development presents the results and research processes of a participatory design research project Smart Citizen Initiative led by RISE Interactive, Stockholm Studio in partnership with Uppsala Municipality, Sweden in 2016. Situated in the context of “smart city”, the Smart Citizen Initiative project sought to ground the development of future “smart” services in the complexities of citizens’ lives and to curate new formats for democratic participation in smart cities. The tangible design artefacts of the project include: 1) Workshop Toolkit Citizens in the Centre; 2) Interactive Timeline: The Evolution of the “Smart” Discourse. The project was led by Brendon Clark with the support of: Ling Ge, Alexander Bratt, Ellen Franzén, Wasim Brikhan, Hayley Ho, Sara Araya. The maps are curated by Ling Ge based on Ellen, Hayley and Ling’s illustrations and Brendon’s input in text. Learn more about the project at: https://www.tii.se/projects/smart-citizen-initiative

 

 

 

 

 

 



 

A Systemic Framework to Create Urban Experience

Submitted by: Manpreet Kaur Juneja, 2016-17 Major Research Project,
M.Des in Strategic Foresight and Innovation, OCADU, Toronto
Principal Advisor: Prof. Jeremy Bowes, OCADU, Toronto
Secondary Advisor: Associate Prof. Patricio Davila, OCADU, Toronto

Key words: Systemic Design, Cognitive architecture, Settlements and built environments

Abstract:
Population growth, globalization and urbanization are major systemic drivers creating demographic change in urban areas. With increased urbanization, to match the fast pace of our lifestyles, the design of most of our city streetscapes and urban areas have begun to look and feel the same. This monotonous appearance of built architectural and urban environments affects human experience. “Our thoughts shape our spaces, and our spaces return the favour” (Johnson, S., 2016). A growing body of research in cognitive science illuminates the physical and mental toll that bland cityscapes exact on residents. “One of the challenges of our times, that will affect the way we continue living our lives in uncertain environments is to understand, how might we live in cities of strangers, who don’t share cultural backgrounds like us, don’t speak the same language or practice the same rituals?” (Mcquire, S. 2016) Our cities are witnessing complex societal change, where conflicting communal interests create strife. Designing public spaces to facilitate social interactions and encounters, encourages people to build common experiences, and to share a connection of common ground. The thesis of this investigation is understanding the psychological impact of the design of spaces on human beings, and the development of a framework to aid designers and architects in the design of environments to inspire creativity and innovation. This framework derives its inspiration from the philosophy of ‘heterotopia’ proposed by Michel Foucault, where heterotopia is referred as “the other space”, a space which facilitates heterogeneous experiences.

References:
Johnson, S., (2016) Where do good ideas come from.
Mcquire, S. (2016) The Media city

 

 


 

Systemic Design education at NID

Praveen Nahar
Professor NID India

 

 

 

 

 

 


 

The Interior of Innovation:
Framing complexity in comaking spaces

Richardo Saint Clair

Politechnico di Milano



 

 

A Bridge between People

Simón Sandoval Guzmán

Master student

Oslo School of Architecture and Design

Read more about this project here >>>>>

 

 



 

Systemic design inspired by nature: incubating a circular economy based on industrial hemp

Tobias Luthe

ETH Zurich, CH
MonViso Institute, IT
luthet@ethz.ch

This poster shows a systems map of industrial hemp and its potential to stimulate a place-based circular economy in mountain regions and beyond.
Mountain regions are most vulnerable to environmental and demographic change while suffering from political and economic neglect. Their economy depends on single industry sectors, like agriculture, mining, or tourism. The revival of mountain economies demands the development of a more resilient economic model that is more adaptive and innovative to prepare for and respond to change. Such a more resilient economy is based on higher connectivity between different economic sectors, mimicking natural systems that function in circular ways where no waste exists, but outputs from one process are new inputs for another one. The design of a circular economy in mountain regions requires sophisticated tools and motivating illustrations to address complexity, and to overcome jealousy and lack of collaborative will.
Cannabis (hemp) is amongst the oldest cultivated plants with a worldwide history of agricultural use. In mountain regions, the traditional mountain economy used to be based on industrial hemp. Hemp grows basically anywhere, produces fast biomass, improves the soil by loosening it with its deep root system, does not require pesticides, the fibers of the sheath can be used to produce fabric, clothing and paper, the stems can be mixed with lime stone as a building material, the seeds can be used to produce oils for the kitchen and for 3D printing of organic plastic. Unfortunately, hemp became largely misunderstood, and as a result was forbidden to grow, own and utilize. In the last years though, society is re-discovering this plant and its genius capacity to power an entire economy.
We illustrate the potential to use the hemp cycle for designing a circular economy in the mountain community of Ostana, Piedmont, Italy, to connect agriculture, forestry, architecture, construction, gastronomy, tourism and textiles for building economic, social and ecological synergies as the trigger of a local, circular economy.
The systemic design challenge is illustrated on different time, geographic, legal, technical, behavioral and governance scales. The hemp social-ecological system is plotted on a six-dimensional sustainability model, adding another conceptual scale to the systems map. In understanding the poster you may start at the central photo of a hemp field, established on the mountain campus of the MonViso Institute. From there you see various parts of the plant, like seeds or the sheath, which lead to different types of usage and interconnected economic sectors.

 

 



 

Design for Democracy

Master studio, Oslo School of Architecture and Design

Professor Birger Sevaldson

Senior lecturer Linda Blaasvær

Lecturer Andreas Wettre

Design for Democracy is an education-based research program that started in the fall of 2016, but there were several projects that predated it.

The aim of the project is to develop the next generation of Design for Democracy. We think developing democracy is about practice and culturing rather than about theory. In short, it is about design. Design can play a crucial role in the development of the next generation of democracy.

In the first run in 2016 the theme was guided towards participation in urban planning processes. In 2017 the theme was work place democracy

The students were engaged with two partners. UDI is the Norwegian directorate for immigration. Gjensidige is Norway’s biggest insurance company. The students were allowed access to informants at various levels including top level personnel.

To read more about design for democracy at AHO follow this link >>>>>